Something for a long time we did not write anything about the financial achievements of the space simulator Star Ctitizen, which continues to conquer more and more new vertices. The peaks, of course, are not mountainous, but cash – users threw more than $ 44 million to the project account.
Public interest in business Cloud Imperium Games does not stop surprising – after all, a couple of months ago the budget Star Ctitizen amounted to $ 41 million, and in June last year – $ 34 million. On the occasion of overcoming the next line Chris Roberts (Chris Roberts) published a concept art for the negotiation room, in the walls of which players will organize business meetings.
We also want to remind you that this Thursday will be launched by the Arena Commander gaming module: fans who supported the project with a coin will be able to test two single modes – Free Flight and Vanduul Swarm.
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I don’t know yet, maybe I’m my mother (who did not understand, wife) I must say that our three -month -old daughter urgently needs a supercomputer to work with Word!)))
Ancharteda is a rather linear, albeit https://21redcasino.co.uk/ spectacular fermentor without economy, free online and whole star systems. The promises were not as exaggerated as you provided them. Most of the money will go on a salary because people need to give a lot to want to work on such an ambitious project.
Here you need to understand that people voluntarily give money! It was required where the smaller amount to create a game!
Jubisoft and diversity? Or maybe an interesting variety? The anniversaries did not stand nearby for a long time.
Instead of blankets and pebbles – the internal decks of ships and stations (declared, and the "insides" of some ships have already been implemented). There is that negotiation room with a concept art is implied as a separate room into which players will be able to go, and not as an screen-update. Animing a bunch of creatures (attack/movement/death)? You can in detail several.
I would advise old Chris to hang out a list of vacancies.
Man for another 300. Otherwise we will get something very cool, but in 10 years in 10 years.
There is an economy in Ancher?
There is an open world in Ancharteda?
Hundreds of variations of karabel equipment in Ancharteda are?
Onlay opened in Ancharteda is?
There is freedom of action in Anchartede?
In your opinion, these are all the little things that are easily done?
All in development. Now let’s say about every game that has not yet been released: “There is nothing from the“ such game ”from you, as well as“ such and such a “game”.
Series X – Closed Cosmosim.
Eve has become very costly and develops even faster, in fact, everything that is in Eve put it in one game initially.
Well, the witcher to fall here – this is generally beyond stupidity. It would be better to compare with GTA, for decency.
they don’t promise to say if you collect a million, then let you give you a new gun and the two then we’ll come up with it
I hope the design options will not stop only on this. With such a budget, they should not have the same rooms at all.
P.S upset the last show upset, I thought there will be more animations, physics is cooler, but shooting will not work out so dull. If only everything was corrected to the release, otherwise the responsibility for the project is great, in which case, the people will not forgive.
The proof that the people are a stupid herd, a man was ozol, he will spend a maximum of 10.
In addition to the name of Chris Roberty, the game has nothing.Tell me, a talented team, I beg you.One dude gathered the “talents” dismissed from different studios, as well as long -forgotten unemployed programmers.I gave something like: “I am Chris, remember this, I have collected covered dudes here and make the coolest game in the world, we need Babosiki”.
Robert’s proposals to the people are also surprising, they say you are 5 million to me, and I am a new level to you, and if another 2 million, a new cool braid.ship.SERIOUSLY?!
To compare, the development of UNCHARTED 3 cost 25 million.
I won’t be surprised if it is at that moment, Chris is somewhere in the expensive night club, the face in a push, pushed from the coke of a pure Colombian spill for a trolon with a bottle of Don Prunein in his hands.
The main elements have been sponsored for a long time. All other cash injection – only voluntary sponsoring and pre -orders of the game. The requirement to “do more for each dollar” is how to demand from a more familiar development scheme of additional “chips” for profit from pre-order.
Oh well … and how much do you evaluate these innovations? I am interested in how people who have only a superficial idea of the creation of games evaluate something related to the game building? And please pruf in the studio.