The day before in Los Angeles Cloud Imperium Games She held the next annual conference Citizencon 2016, in which she shared with fans the latest news from the fields of computer long -term construction Star Citizen.
The news is both good and not very. For example, a single campaign Squadron 42 -The one in which a whole bunch of famous actors is involved-will not be released in 2016. At the same time, the main manager of the company Chris Roberts (Chris Roberts) could not even name the approximate date of the release, as well as he did not explain the reasons for such a delay.
It is assumed that Star Citizen: Squadron 42 will consist of 28 chapters (which is approximately equivalent to more than 60 missions). The developer says that they are all at the stage of "testing a gray box and better". However, to present at least one chapter in fully finished quality on Citizencon 2016 Roberts Still, I did not have time. And to demonstrate a half -dried fragment from the campaign of the studio, they say, does not want.
For the sake of creating Squadron 42 Artists Gary Oldman (Gary Oldman), Gillian Anderson (Gillian anderson), Mark Hamill (Mark Hamill), Andy Surkis (Andy Serkis), John RiS Davis (John Rhys-Davies), Mark Strong (Mark Strong), Liam Cunningham (Liam Cunningham) and others recorded 1255 pages of dialogs and 20 hours of filming using acting capture technology.
According to Roberts, despite the fact https://sector777casino.co.uk/login/ that a significant part of the content for Squadron 42 was taken directly from Star Citizen, Much still had to be redrawn for the sake of history. In the campaign, you will see 40 different ships, “manually made” the environment, high -quality AI with everyday routine.
The idea of developers is that in every chapter Squadron 42 There was a place for flights, for traveling, for communication upon arrival at the destination and receipt of the mission. Moreover, all tasks in the game should be systematic, that is, the goal can be achieved in different ways.
Then on Citizencon 2016 Cloud Imperium Games showed the possibilities of the procedural generation of planets Star Citizen. We understand that after the recent No Man’s Sky These opportunities can cause a certain share of irritation, but you should definitely see what the team did with them Roberts.
Finally, the boss Cloud Imperium Games I painted an approximate development plan Star Citizen For the next year, which includes the addition of the following elements to the gameplay (excluding new ships and other solar systems):
Star Citizen Alpha 3.0:
● trade;
● cargo transportation;
● piracy and smuggling;
● mercenary;
● Hunting for heads.
● mining;
● processing;
● quantum blocking;
● refueling;
● Convoy.
● collection of property after crash;
● Repair;
● special operation for mercenaries.
● farming;
● Rescue operations.
● Traveling through numerous star systems;
● research and intelligence;
● Research work.